A property, internally known as a quality, is something that can be attached to noun words to alter their behavior. They can also be used with and .
Some properties are stackable. This means that if an object is two or more stackable properties, each property will give their effect. For example, is a stackable property which moves an object one space, so and together make move two spaces. However, and will not make move twice, as is an unstackable property.
Descriptions on this table are not fully detailed. For more info on any particular word, look at that word's page (and also Order of Operations). Note that level is x produces particles for every word that has particles on empty spaces.
Name | GIF | Action | Stackable | |
---|---|---|---|---|
Auto | This object moves in the direction it's facing. | Yes | Turns passively occur over time. | |
Right | Turns the object to face right. | Yes | Yes + visual turn | |
Up | Turns the object to face up. | Yes | Yes + visual turn | |
Left | Turns the object to face left. | Yes | Yes + visual turn | |
Down | Turns the object to face down. | Yes | Yes + visual turn | |
Red | This object is red. | No | Applies to background | |
Blue | This object is blue. | No | Applies to background | |
Orange | This object is orange. | No | Applies to background. | |
Yellow | This object is yellow. | No | Applies to background. | |
Lime | This object is lime-colored. | No | Applies to background. | |
Green | This object is green. | No | Applies to background. | |
Cyan | This object is cyan. | No | Applies to background. | |
Purple | This object is purple. | No | Applies to background. | |
Pink | This object is pink. | No | Applies to background. | |
Rosy | This object is light pink. | No | Applies to background. | |
Grey | This object is grey. | No | Applies to background. | |
Black | This object is black. | No | Applies to background. | |
Silver | This object is silver. | No | Applies to background. | |
White | This object is white. | No | Applies to background. | |
Brown | This object is brown. | No | Applies to background. | |
Best | Produces particles. | Yes | Applies to empty squares | |
Sad | Produces particles. | Yes | Applies to empty squares | |
Wonder | Produces particles. | Yes | Applies to empty squares | |
Party | Produces particles every turn. | Yes | Applies to empty squares | |
Pet | Makes a hand pet an object. | No | Applies to empty squares | |
Broken | Disables all rules on this object except ones involving broken. | Particles | Yes | |
Chill | This object moves in a random direction every turn. | Yes | Yes | |
Defeat | Destroys YOU/YOU2/3D objects on this object. | No | Yes | |
Back | This object reverses its previous movements. | Yes | No | |
Fall
down |
This object instantly falls downward until it hits a solid object. | Yes | Falls 20 spaces | |
Fall
right |
This object instantly falls rightward until it hits a solid object. | Yes | Falls 35 spaces | |
Fall
up |
This object instantly falls upward until it hits a solid object. | Yes | Falls 20 spaces | |
Fall
left |
This object instantly falls leftward until it hits a solid object. | Yes | Falls 35 spaces | |
Nudge
down |
This object moves down one tile every turn without turning. | Yes | Yes | |
Nudge
right |
This object moves right one tile every turn without turning. | Yes | Yes | |
Nudge
up |
This object moves up one tile every turn without turning. | Yes | Yes | |
Nudge
left |
This object moves left one tile every turn without turning. | Yes | Yes | |
Turn
clockwise |
This object turns clockwise every move. | Yes | Yes + visual turn | |
Turn counter-
clockwise |
This object turns counter-clockwise every move. | Yes | Yes + visual turn | |
Float | This object ignores overlap checks with non-floating objects and vice versa. | No | Only interacts with floating items | |
Phantom | This object bypasses all collision checks. | No | No | |
Hide | This object is invisible. Can hide rules on the pause screen, and prevents paths from being traversed via SELECT. | No | Hides entire level | |
Hot | Destroys MELT objects on this object. | Particles | Yes | |
Melt | This object is destroyed when on a HOT object. | No | Yes (destroy if there are any samefloat hot objects) | |
More | Each turn, this object spawns a copy of itself in all orthogonally adjacent spaces not occupied by a solid object or itself. | No | No | |
Move | This object moves in the direction it's facing. If it hits something stop, it reverses direction. | Yes | Yes | |
Reverse | Reverses most types of movement. | Yes | Yes | |
Open | When this object is moving onto or is on a SHUT object, both objects are removed. | No | Yes (destroy if there are any samefloat shut objects) | |
Shut | When this object is moving onto or is on an OPEN object, both objects are removed. | No | Yes (destroy if there are any samefloat open objects) | |
Power
1, 2, 3 |
Iff any object is POWER, the POWERED condition is true. Has two independent variants: POWER2 and POWER3. | Yes | Applies to every square | |
Pull | Implies STOP. Any adjacent object moving away from this object will move this object along with it. | No | Can be pulled at border. | |
Push | Implies STOP. Any adjacent object moving into this object will move this object along with it. | No | Can be pushed at border. | |
Safe | This object cannot be destroyed. | No | Yes | |
Shift | Moves all other objects on this object in the direction this object is facing. | Yes | Yes | |
Sink | When this object is on another object, both get destroyed. | No | Yes (destroy if there are any samefloat objects) | |
Sleep | This object cannot move/turn by select properties such as YOU and MOVE. Some nouns have special sprites for this with their eyes closed. | Particles | Particles | |
Still | This object cannot change its position (it can still turn). | No | Yes | |
Locked
down |
This object cannot move down. | No | Yes | |
Locked
right |
This object cannot move right. | No | Yes | |
Locked
up |
This object cannot move up. | No | Yes | |
Locked
left |
This object cannot move left. | No | Yes | |
Stop | This object is solid. | No | Yes (already a base rule) | |
Swap | When this object moves to where another object is or vice versa, they switch places. | No | No | |
Teleport | Randomly teleports objects on this object to another instance of this object. | Particles | Teleports all samefloat objects to a random square | |
Weak | When this object is on another object, or moves into a solid object, it is destroyed. | No | Yes (destroy if there are any samefloat objects) | |
Win | Win the level if a YOU/YOU2 object is on this object. | Particles | Yes (win if there are any samefloat you objects) | |
Word | This object can be used as the noun word that represents the object's name. | No | No | |
You | The player can control this object using the movement controls. | No | Yes (including normal interactions) | |
You 2 | The player can control this object using the second set of movement controls. | No | Yes (including normal interactions) | |
Bonus | This object is destroyed when on a YOU/YOU2 object. A bonus is earned (if one hasn't already been earned on this level) if the level is won after doing this. | Particles | Yes (destroy if there are any samefloat you/you2 objects) | |
End | Win the level/levelpack with a special ending stamp if a YOU/YOU2 object is on this object. In the main game, begins the ending sequence. | Particles | Yes (end if there are any samefloat you objects) | |
Done | This object is removed. If , the level/levelpack is won with a special ending stamp. | Yes | Yes (destroys the level) | |
Revert | Turns a transformed object into the object it originally was. Also disables transformations. | No | Exits the level, transforming the level into a level icon. | |
Select | The player can control this object using the movement controls. This movement can only move on active levels and paths. | Yes | No | |
3D | A single object can be moved and turned independently while the player view is turned into a 3D Wolfenstein-like projection. | No | No | |
Boom | Destroys the object along with anything on it. | Yes | Yes (Destroys the level): Applies to every square, if also SAFE. | |
Hold | Prevents other objects on it from moving off of it. | No | No |
There are also the following properties not in the editor object list:
CRASH: If any object is CRASH, an infinite loop is formed.
STICK: A scrapped property from older versions of the game.
SCARY: does nothing.
All items (57)