BaBa Is You Wiki
BaBa Is You Wiki
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A property, internally known as a quality, is something that can be attached to noun words to alter their behavior. They can also be used with FEELING and WRITE.

Some properties are stackable. This means that if an object is two or more stackable properties, each property will give their effect. For example, MOVE is a stackable property which moves an object one space, so KEKEISMOVE and KEKEISMOVE together make Keke move two spaces. However, BABAISYOU and BABAISYOU will not make Baba move twice, as YOU is an unstackable property.

Descriptions on this table are not fully detailed. For more info on any particular word, look at that word's page (and also Order of Operations). Note that level is x produces particles for every word that has particles on empty spaces.

Name GIF Action Stackable LEVEL
Auto AUTO This object moves in the direction it's facing. Yes Turns passively occur over time.
Right RIGHT Turns the object to face right. Yes Yes + visual turn
Up UP Turns the object to face up. Yes Yes + visual turn
Left LEFT Turns the object to face left. Yes Yes + visual turn
Down DOWN Turns the object to face down. Yes Yes + visual turn
Red RED This object is red. No Applies to background
Blue BLUE This object is blue. No Applies to background
Orange ORANGE This object is orange. No Applies to background.
Yellow YELLOW This object is yellow. No Applies to background.
Lime LIME This object is lime-colored. No Applies to background.
Green GREEN This object is green. No Applies to background.
Cyan CYAN This object is cyan. No Applies to background.
Purple PURPLE This object is purple. No Applies to background.
Pink PINK This object is pink. No Applies to background.
Rosy ROSY This object is light pink. No Applies to background.
Grey GREY This object is grey. No Applies to background.
Black BLACK This object is black. No Applies to background.
Silver SILVER This object is silver. No Applies to background.
White WHITE This object is white. No Applies to background.
Brown BROWN This object is brown. No Applies to background.
Best BEST Produces particles. Yes Applies to empty squares
Sad SAD Produces particles. Yes Applies to empty squares
Wonder WONDER Produces particles. Yes Applies to empty squares
Party PARTY Produces particles every turn. Yes Applies to empty squares
Pet PET Makes a hand pet an object. No Applies to empty squares
Broken BROKEN Disables all rules on this object except ones involving broken. Particles Yes
Chill CHILL This object moves in a random direction every turn. Yes Yes
Defeat DEFEAT Destroys YOU/YOU2/3D objects on this object. No Yes
Back BACK This object reverses its previous movements. Yes No
Fall

down

FALLDOWN This object instantly falls downward until it hits a solid object. Yes Falls 20 spaces
Fall

right

FALLRIGHT This object instantly falls rightward until it hits a solid object. Yes Falls 35 spaces
Fall

up

FALLUP This object instantly falls upward until it hits a solid object. Yes Falls 20 spaces
Fall

left

FALLLEFT This object instantly falls leftward until it hits a solid object. Yes Falls 35 spaces
Nudge

down

NUDGEDOWN This object moves down one tile every turn without turning. Yes Yes
Nudge

right

NUDGERIGHT This object moves right one tile every turn without turning. Yes Yes
Nudge

up

NUDGEUP This object moves up one tile every turn without turning. Yes Yes
Nudge

left

NUDGELEFT This object moves left one tile every turn without turning. Yes Yes
Turn

clockwise

TURN This object turns clockwise every move. Yes Yes + visual turn
Turn counter-

clockwise

DETURN This object turns counter-clockwise every move. Yes Yes + visual turn
Float FLOAT This object ignores overlap checks with non-floating objects and vice versa. No Only interacts with floating items
Phantom PHANTOM This object bypasses all collision checks. No No
Hide HIDE This object is invisible. Can hide rules on the pause screen, and prevents paths from being traversed via SELECT. No Hides entire level
Hot HOT Destroys MELT objects on this object. Particles Yes
Melt MELT This object is destroyed when on a HOT object. No Yes (destroy if there are any samefloat hot objects)
More MORE Each turn, this object spawns a copy of itself in all orthogonally adjacent spaces not occupied by a solid object or itself. No No
Move MOVE This object moves in the direction it's facing. If it hits something stop, it reverses direction. Yes Yes
Reverse REVERSE Reverses most types of movement. Yes Yes
Open OPEN When this object is moving onto or is on a SHUT object, both objects are removed. No Yes (destroy if there are any samefloat shut objects)
Shut SHUT When this object is moving onto or is on an OPEN object, both objects are removed. No Yes (destroy if there are any samefloat open objects)
Power

1, 2, 3

POWERPOWER2POWER3 Iff any object is POWER, the POWERED condition is true. Has two independent variants: POWER2 and POWER3. Yes Applies to every square
Pull PULL Implies STOP. Any adjacent object moving away from this object will move this object along with it. No Can be pulled at border.
Push PUSH Implies STOP. Any adjacent object moving into this object will move this object along with it. No Can be pushed at border.
Safe SAFE This object cannot be destroyed. No Yes
Shift SHIFT Moves all other objects on this object in the direction this object is facing. Yes Yes
Sink SINK When this object is on another object, both get destroyed. No Yes (destroy if there are any samefloat objects)
Sleep SLEEP This object cannot move/turn by select properties such as YOU and MOVE. Some nouns have special sprites for this with their eyes closed. Particles Particles
Still STILL This object cannot change its position (it can still turn). No Yes
Locked

down

LOCKEDDOWN This object cannot move down. No Yes
Locked

right

LOCKEDRIGHT This object cannot move right. No Yes
Locked

up

LOCKEDUP This object cannot move up. No Yes
Locked

left

LOCKEDLEFT This object cannot move left. No Yes
Stop STOP This object is solid. No Yes (already a base rule)
Swap SWAP When this object moves to where another object is or vice versa, they switch places. No No
Teleport TELE Randomly teleports objects on this object to another instance of this object. Particles Teleports all samefloat objects to a random square
Weak WEAK When this object is on another object, or moves into a solid object, it is destroyed. No Yes (destroy if there are any samefloat objects)
Win WIN Win the level if a YOU/YOU2 object is on this object. Particles Yes (win if there are any samefloat you objects)
Word WORD This object can be used as the noun word that represents the object's name. No No
You YOU The player can control this object using the movement controls. No Yes (including normal interactions)
You 2 YOU2 The player can control this object using the second set of movement controls. No Yes (including normal interactions)
Bonus BONUS This object is destroyed when on a YOU/YOU2 object. A bonus is earned (if one hasn't already been earned on this level) if the level is won after doing this. Particles Yes (destroy if there are any samefloat you/you2 objects)
End END Win the level/levelpack with a special ending stamp if a YOU/YOU2 object is on this object. In the main game, begins the ending sequence. Particles Yes (end if there are any samefloat you objects)
Done DONE This object is removed. If ALLISDONE, the level/levelpack is won with a special ending stamp. Yes Yes (destroys the level)
Revert REVERT Turns a transformed object into the object it originally was. Also disables transformations. No Exits the level, transforming the level into a level icon.
Select SELECT The player can control this object using the movement controls. This movement can only move on active levels and paths. Yes No
3D 3D A single object can be moved and turned independently while the player view is turned into a 3D Wolfenstein-like projection. No No
Boom BOOM Destroys the object along with anything on it. Yes Yes (Destroys the level): Applies to every square, if also SAFE.
Hold HOLD Prevents other objects on it from moving off of it. No No

There are also the following properties not in the editor object list:

CRASH: If any object is CRASH, an infinite loop is formed.
STICK: A scrapped property from older versions of the game. SCARY: does nothing.

All items (57)

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